Tuesday, November 30, 2010

Critique 2: Idea Development

Design Problem
Majority of us did not know and aware of the importance of aerobics in our daily lives. Without a doubt, aerobics are helpful in maintaining our health and it was proven efficient for weight control and reduces health problems such as diabetes and insomnia. It is also helpful in fighting anti-aging. With all these benefits that we can get, but still, there are some people who tend to neglect aerobics. Some find it boring, while others think that it is such a waste of time and money to go to the gym and aerobic classes.



Design Brief
I am going to design and make an installation project that will allow user to do some of the aerobic exercises which contain different level, thus showing them the correct technique of doing it. This installation is aim to give exposure to user about categories of aerobic and how our bodies respond to different several of exercise. Not only that, by turning these routines into fun and excitement interactive exercises, it can motivate user to adapt aerobic in their lifestyle.

This exercise installation will help user in a way as fat will burned during the workout itself although only a small amount of it, at least, depending on how much time they spend playing with the installation. User should not be expecting to see the results on the spot as they need to be able to exercise daily and for longer periods to get encouraging results.

Since Nintendo released Wii Fit, it became a hit. Most people like it as they can play bunch of virtual reality games as well as exercising at home. They exercised, they had fun, and most important thing; they lose weight. Who says that exercise is no fun? I can say that enjoyment is one of the major factors that influenced the consistency of a person to do something. And with the help of new media and technology, it is much easier to develop the feeling of fun in most of the thing.

What my project is going to be is more or less the same as Wii Fit. A fun interactive aerobic routine that will give new exercise experienced to the user regardless of age, nationality, and gender. But, what makes it different from Wii Fit is that it uses no remote for the user to hold while exercising. Motion detection will be used to detect user's movement. Other than that, the exercises are limited and focused on few types only that covers a small part of aerobic.



Associative Mind Map









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